Continuing his “legendary adventures of awesomeness”, Po must face two hugely epic, but different threats: one supernatural and the other a little closer to his home.
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In the international world of gun running… loyalty, honor and discretion are valuable commodities, but nothing is more priceless than the bond of family. Power begets enemies and a loved ones betrayal cuts like a knife. Sides will be chosen, wars will be fought. In the end, there can only be one King.
While testing the latest first person shooter from global game developer, Sentinel, video game champion Max Troy discovers the events happening within the game are being reflected in the real world. He soon determines that the game’s protagonist is real-life Orson Creed, an ex-Sentinel employee who is being remotely controlled by the corporation for reasons unknown. As virtual and real worlds collide, Max and Creed must join forces to unravel the conspiracy before the game’s sinister events escalate and overwhelm the city.
Father Eion O’Donnell is unambiguous about the need to use violence to force Britain out of Ireland. He influences a young impressionable boy, Antaine to fight in the 1916 Rising. Fifty years later Antaine arrives in Derry as an experienced gunman. This appearance throws Eoin back to the cause of his breakdown in 1916. Eoin’s influence on young Antaine echoes in Antaine’s dark influence on an Altar boy, Feidhlim.
Hector is a quirky psychiatrist who has become increasingly tired of his humdrum life. As he tells his girlfriend, Clara, he feels like a fraud: he hasn’t really tasted life, and yet he’s offering advice to patients who are just not getting any happier. So Hector decides to break out of his deluded and routine driven life. Armed with buckets of courage and child-like curiosity, he embarks on a global quest in hopes of uncovering the elusive secret formula for true happiness. And so begins a larger than life adventure with riotously funny results.