As mass hysteria breaks-out over an alleged demonic possession in an Indiana home, referred to as a “Portal to Hell,” Ghost Adventures host and paranormal investigator Zak Bagans buys the house, sight unseen, over the phone. He and his crew then become the next victims of the most documented case of demonic possession in US history… the “house of 200 demons.
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A newly married couple discovers disturbing, ghostly images in photographs they develop after a tragic accident. Fearing the manifestations may be connected, they investigate and learn that some mysteries are better left unsolved.
After the mysterious, brutal death of an old friend, a group of teenagers find themselves in possession of “Stay Alive,” an ultra-realistic 3-D videogame based on the spine-chilling true story of a 17th century noblewoman, known as “The Blood Countess.” The gamers don’t know anything about the game other than they’re not supposed to have it… and they’re dying to play it. Not able to resist temptation, the kids begin to play the grisly game but soon make a chilling connection — they are each being murdered one-by-one in the same way as the characters they played in the game. As the line between the game world and the real world disappears, the teens must find a way to defeat the vicious and merciless Blood Countess, all the while trying to… stay alive.
Alejandro returns to Puerto Rico to help his sister Magdalena get her life together, only to find out from an old acquaintance that Magdalena has gone missing. Led to a bar in old San Juan, he discovers that not only was Magdalena working as an exotic dancer, but she was dating a drug dealing surfer. Alejandro will try to piece together the events that led to her disappearance and struggle to wrap his head around the interconnected nature of all the characters.
Years after the Racoon City catastrophe, survivors travel across the Nevada desert, hoping to make it to Alaska. Alice joins the caravan and their fight against hordes of zombies and the evil Umbrella Corp.