Tim and his team are the rising stars of the ghost hunting game. One thing they all like better than a good haunt is a great prank. When the team arrives at a new investigation, they cannot figure if the occurrences are part of some elaborate master prank or if the house is actually haunted. Unfortunately, they don’t find the answer until it is far too late.
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Caroline, a woman in her late thirties, has lost everything and is searching for a new beginning. She moves into an old apartment and starts to realize that she is not as alone as she thought she was. Just as she is searching for something new, something old is searching for her.
When aspiring horror filmmakers post an online casting call looking for “real life” monsters to interview for their upcoming documentary called, The Monster Project, they find three individuals claiming to be a skin-walker, a vampire, and a demon. Meeting these monsters at a remote mansion in the woods on the night of a total lunar eclipse, the filmmakers invite the three subjects to share their haunting, personal experiences. Working on the crew is a recovering drug addict who suffers withdrawal and paranoia. As a person of faith, he fears his friends underestimate the dark powers they are summoning. When the interviews turn deadly, he must battle the demons, inside and out, to escape the house and defeat the rise of evil incarnate.
A young woman enlists in an underground game of pain endurance in the hope of winning the million dollar prize. She soon learns the real opponent is the man who’s running the game, as he employs horrific methods to manipulate and defeat her.
When a new murder victim is discovered with all the signs of Jigsaw’s hand, Detective Eric Matthews begins a full investigation and apprehends Jigsaw with little effort. But for Jigsaw, getting caught is just another part of his plan. Eight more of his victims are already fighting for their lives and now it’s time for Matthews to join the game…
FBI agent Griff Krenshaw is dispatched to solve a murder at a federal correctional facility for inmates with a rare genetic defect that leads to psychosis and violence. Once there, Griff becomes convinced that the facility is plagued by a much darker force.